I've had an issue with rigging. I've added a world control and added the constrains for it can scale the character, however it doesn't seem to work properly. It seems to scale separately to the rest of the character.
Normal scale
Scaled up
Scaled down
Hey, have you tried the grouping the mesh and the joints and then linking the control to that group?
ReplyDeleteyeah, they're grouped. It confused me :D
DeleteSelect your geometry group and in the Attribute Editor turn off 'Inherits Transforms'.
ReplyDeleteAlright I'll do that, thanks again :)
Delete