After looking at the last UV textures I made for my character, I realized that I should go for something simpler. I've also taken into consideration the fact that the cut lines on the UV maps can show up on the model. So I bordered the edges on the maps so it would cover the lines up. It didn't work last time, as I tried shading the borders in different tones, which actually made the lines show up more. Anyway I'm happier with how it's turned out this time round.