Drawing from the clay model allowed me to sketch out an expression sheet easily for our main character. This is to show what kind of expressions the character may be making in the animation. When it comes to rigging our character, we may need to use blend shapes to create these expressions. I don't think we will use all of these expressions in the final piece, I just think it's a good idea to establish how the face moves. For example the eyebrows could be raised or rotated to convey different emotions, also the mouth could be made to do the same.